Marching onwards Procedural synthetic footsteps for video games and animation

نویسنده

  • Andy James Farnell
چکیده

Puredata is used to demonstrate a exible and e cient approach to one problem in procedural game audio, that of creating footsteps. A model of ground pressure curves from bipedal movement combined with a synthesis layer and mapping of force to frictional excitement emulates the movement of actors on a surface. The speed and weight of the actor, the material composition of the ground and the work/speed ratio (approximated by ground incline) can be dynamically modi ed. E ciency for real-time clientside execution is a goal, such that the code may be embedded into world objects.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Real-time Face Animation Driven by Human Voice

-This paper presents a review of the recent research that examines the problem of generating full facial animation from auditory input speech signal. The major applications of this technique include face animation, human-computer interfaces, computer-aided instruction, video games and multimedia telephony for the hearing impaired. Using human voice for the real-time animation of synthetic faces...

متن کامل

حمایت نظام حقوق مالکیت فکری از حقوق بازی‌باز کنشگردر بازی‌های رایانه‌ای

Nowadays video games are fast becoming one of the most popular media of choice. For more than thirty years now video games are amongst us. At the start being a new form of entertainment for the youth only, in no time it has grown into a medium enjoyed and used for various purposes by consumers of all ages. The global market for video games is still expected to grow substantially in the upcoming...

متن کامل

Character contact re-positioning under large environment deformation

Character animation based on motion capture provides intrinsically plausible results, but lacks the flexibility of procedural methods. Motion editing methods partially address this limitation by adapting the animation to small deformations of the environment. We extend one such method, the so-called relationship descriptors, to tackle the issue of motion editing under large environment deformat...

متن کامل

مقایسۀ تأثیر مداخله‌ای بازیهای ‌ ویدیویی سه بعدی و دو بعدی بر خلاقیت و مهارتهای اجتماعی دانشجویان پسر

In recent years, there has been an increase in the playing of digital games in children, adolescents and adults worldwide. Not only has interest in digital games grown dramatically, but variations in the types of games in different fields have also occurred. An example is the emergence of three- and two-dimensional games. Based on this, the purpose of this study was to investigate the effect of...

متن کامل

Character Animation for Real-time Applications

Many of the techniques which had recently only been used in off-line animation, like skeletal animation, real-time deformation and skinning of meshes, are now established methods for the implementation of real-time 3D character animation. The importance of real-time character animation in computer games has increased considerably over the past decade. Due to advances in computer hardware and es...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2007